Repository logo
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Italiano
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Srpski (lat)
  • Suomi
  • Svenska
  • Türkçe
  • Tiếng Việt
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Српски
  • Yкраї́нська
  • Log In
    New user? Click here to register. Have you forgotten your password?
Repository logo
  • Communities & Collections
  • All of INFLIBNET IR
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Italiano
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Srpski (lat)
  • Suomi
  • Svenska
  • Türkçe
  • Tiếng Việt
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Српски
  • Yкраї́нська
  • Log In
    New user? Click here to register. Have you forgotten your password?
  1. Home
  2. Browse by Author

Browsing by Author "Kantubhuktha, Surya Naveen"

Now showing 1 - 1 of 1
Results Per Page
Sort Options
  • No Thumbnail Available
    Item
    EnviAndhra: Gamifying Environmental Awareness Through Library- Led Digital Platforms
    (INFLIBNET Centre Gandhinagar, 2025-12-02) Kantubhuktha, Surya Naveen; Joshi, Nisha Sunil
    Gamified platforms enhance engagement and promote behavioral change by fostering experiential learning and encouraging users to engage with environmental issues, aligning with the Sustainable Development Goals (SDGs). This study investigates the role of libraries as proactive advocates for environmental awareness and education by developing EnviAndhra, a gamified digital platform that promotes eco-literacy, sustainable behavior, and community participation. Taking advantage of libraries' trusted and accessible status, this research offers an innovative integration of game-based learning, community involvement, and environmental data tracking inside a library-led ecosystem. The goal is to provide an engaging and scalable solution for raising environmental awareness among adolescents and the broader public through narrative, challenges, and regional environmental initiatives. The researcher proposed ways to raise environmental awareness via a gamified platform. One way to distribute information, whether digital or tangible, is through libraries

DSpace software copyright © 2002-2025 LYRASIS

  • Cookie settings
  • Privacy policy
  • End User Agreement
  • Send Feedback