Please use this identifier to cite or link to this item: http://ir.inflibnet.ac.in/handle/1944/497
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dc.contributor.authorKarthikeyani, Ven_US
dc.contributor.authorDuraiswamy, Ken_US
dc.contributor.authorKamalakkannan, Pen_US
dc.date.accessioned2005-05-10T07:19:37Zen_US
dc.date.accessioned2010-04-08T08:47:53Z-
dc.date.available2005-05-10T07:19:37Zen_US
dc.date.available2010-04-08T08:47:53Z-
dc.date.issued2005-02-02en_US
dc.identifier.isbn81-902079-0-3en_US
dc.identifier.urihttp://hdl.handle.net/1944/497en_US
dc.description.abstractThis paper describes a method for synthesizing images that match the texture appearance of a given digitized sample. This synthesis is completely automatic and requires only the “target” texture as input. It allows generation of as much texture as desired so that any object can be covered. It can be used to produce solid textures for creating textured 3-d objects without the distortions inherent in texture mapping. It can also be used to synthesize texture mixtures, images that look a bit like each of several digitized samples. The approach is based on a model of human texture perception, and has potential to be a practically useful tool for graphics applications.en_US
dc.format.extent515693 bytesen_US
dc.format.mimetypeapplication/pdfen_US
dc.language.isoenen_US
dc.publisherINFLIBNET Centreen_US
dc.subjectImage Processingen_US
dc.subjectTexture Analysisen_US
dc.subjectTexture Sysnthesisen_US
dc.subjectGraphic Analysisen_US
dc.titleAnalysis and Synthesis for Pyramid Based Texturesen_US
dc.typeArticleen_US
Appears in Collections:CALIBER 2005:Kochi

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